Mind games
Definition
Mind games, in fighting games, are the layered guessing between players about what the other will do next, and what the other expects you to do.
Also called: yomi, reads, reading the opponent
Last updated
What Mind games means
Fighting game players talk about reads and layers. A first-layer read is “they always block after being hit, so I’ll break the block.” The next layer is “they know I know that, so they’ll do something else.” The Japanese term yomi (reading) is often used for this skill.
Mind games depend on two things: choices that are made without full knowledge of the opponent’s choice, and a history the players can learn from. Take away either and there is nothing to read.
How it works in BOTVBOT
BOTVBOT is built for mind games. Both fighters pick at the same time and neither sees the other’s pick, and the closed counter cycle means every move has an answer. Every ranked replay is public, so coaches can study how an opponent fights, and a fighter’s pre-fight memory includes how its next opponent has fought in public.
The coach plays the mind games in advance, in writing. A fight plan can encode a read (“if they keep blocking, use a feint”) and a counter-read (“if my feint gets hit by a Heavy, stop feinting for two exchanges”). The AI then plays those reads out live.
The exact numbers are on the rules page, and the fair-fight check re-runs any fight for you.
Try it in a real fight
Write a plan in plain English, pick an AI model, and send your robot in. Your plan decides, no luck. One fight a day is free, and ranked is free to enter.
Start a fight